Servant of the Dawn 2.25 - ein Oblivion Plugin von Endrek
DV bersetzung von skite2001, beendet von ThreeD

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Deutsche Installation:
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WICHTIG: nicht wie bei den meisten Mods einfach die Datei in den Oblivion oder Oblivion/Data-Ordner entpacken!
1. Entpackt die Ordner Meshes, Music, Sound und Textures in eueren Oblivion/Data-Ordner
2. a) Ihr habt Shivering Isles (SI)? Dann entpackt die Datei "Servant of the Dawn.esp" aus dem Ordner "esp SI" in euren Oblivion/Data-Ordner
   b) Ihr habt kein SI? Dann entpackt die Datei "Servant of the Dawn.esp" aus dem Ordner "esp non SI" in euren Oblivion/Data-Ordner
3. Aktiviert die "Servant of the Dawn.esp" im Oblivion-Launcher, im Mod-Manager oder in Wyre Bash (oder was ihr sonst verwendet)

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Beschreibung:
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Seid ihr enttuscht, dass ihr bei der Hauptquest von Oblivion mal wieder der "Gute" sein msst? Endrek hat dieses Plugin fr sich und alle Spieler da drauen erstellt, die die Mythische Morgenrte nher kennenlernen wollen. Dieses Plugin erlaubt es Charakteren, die die Hauptquest schon beendet haben, dieses Manko wettzumachen, indem sie sich der zweiten Welle der Morgenrte anschlieen.

Features:

+ Beginnt, wenn das Hauptquest aufhrt - fahrt mit eurem bestehenden Charakter fort!
+ Erweiterung der Mythischen Morgenrte mit kompletten Rngen und Quests
+ Eine Menge neuer Artefakte und Krfte
+ Verzweigte Quests mit unterschiedlichem Ausgang, abhngig von deinen Handlungen
+ Einblick in das Arbeiten und die Politik eines Daedrakultes
+ Befehlige Anhnger, von Akolythen bis Dremora
+ Steige in den Rngen und werde neuer Meister, oder noch mchtiger...

Da dein Charakter die Hauptquest schon beendet haben wird, bietet die Mod ein passendes Schwierigkeitslevel. Wenn du einen neuen Charakter fr diese Quests machen willst: kein Problem. Jedoch musst du die Hauptquest dann noch einmal durchspielen.

Wenn du die Hauptquest dann durch hast (oder mit deinem Charakter schon durch hast), halte dich einfach nicht in oder zu nahe der Kaiserstadt auf und du wirst bald kontaktiert werden.

DV Fix:
Version 2.25.1:
  nvidia Blackscreen Bug Fix implementiert (Fog Near/Far/Clip_Dist alle 0, also Fog Near auf 0.0001 gesetzt, optisch kein Unterschied)

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Revision History (englisch):
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Version 2.25:
+ Improved messenger AI
+ Added a console fix for those having problems with messengers not appearing: console 'set SDMessengerFix to 1'

Version 2.24:
+ 'Loose Ends' quest is removed from quest log when completed (thanks Hannibal)
+ Can no longer recruit Eldamil as High Priest by showing him a signet ring (thanks Yushatak)
+ Player is no longer removed from "Champion of Cyrodiil" faction, for mod compatibility reasons
+ Ipsumali acolytes should no longer sometimes attack player on sight
+ Fixed Imperial palace guards attacking player
+ Increased health of Dragon Temple bosses
+ Increased loot in Dragon Temple
+ Reduced magicka cost for Lesser Armor of Dagon
+ Immunity to Paralysis added to several boss enemies
+ Both sides of the door now work in front of Oldanwor (previously only the right side was functional)
+ Added more lighting to Carac Agaialor
+ Removed some additional inappropriate conversations between Mythic Dawn members
+ Adjusted the path grid just outside The Pit
+ Improved AI behavior for the quest "Wronging Old Rights"

Version 2.23:
+ Added a version for Shivering Isles (bounty immunity no longer applies while in the Shivering Isles)
+ Toned down the Resist Normal Weapons/Shield effects on Robe of Nu-Mantia and Scarab Ae Aurbex
+ Improved "companion" functionality for Slorn the imp
+ Further corrected the path grid just outside Oldanwor
+ Acolytes won't discuss Rumors
+ Dawn's Edge no longer works if the Kvatch gate was closed
+ Paradise Portal no longer works if Cloud Ruler Temple is captured

Version 2.22:
+ Fixed Astara not casting the Return to Paradise spell
+ Some additional fixes to the Imperial Palace at the end of the mod
+ Important hostile NPCs will no longer accept yields in combat (thanks rkn)
+ Increased the health of Dremora Dawnbringers and soldiers
+ Your character will no longer shout Mythic Dawn-related things in combat once the mod's questline is completed
+ Added a console fix for those having problems with attackers not appearing during the Dragon War. To use, enter the console command: set SDAttackFix to 1  NOTE: ONLY use this if the attacks aren't happening properly!

Version 2.21:
+ Fixed improper bitrate for Merando's voiceovers, which was preventing them from playing
+ Updated the FAQ

Version 2.2:
+ Imperial Bounty Immunity is now calculated on a daily basis instead of constantly
+ The Holy Amulet of Spirits is set to a droppable item upon completion of the Dragon War quest
+ Removed a door that was preventing access to the Imperial Palace upper levels
+ The Imperial Palace Guard Quarters will be set to public upon completion of the Dragon War
+ Removed Blades ownership of the Dragon Temple
+ Fixed Enkidu leaving Oldanwor in later stages of the Dragon War
+ Improved behavior of OOD assaulters during assaults on the Kvatch Gate
+ Mythic Dawn members will no longer rejoice over the original defeat of Mehrunes Dagon when talking amongst themselves

Version 2.1:
+ Fixed messenger not giving the report on the captured thief at the appropriate time
+ Corrected a potential problem with some minions disappearing
+ Adjusted the path grid just outside Oldanwor to keep NPCs from getting stuck in the walls
+ Fixed quest message appearing repeatedly when all MD strongholds have fallen
+ It is no longer possible for Cathis or Farraj to stick around when taking on a different character as high priest
+ Corrected a potentially erroneous quest log statement about the Mysterium Xarxes falling into enemy hands
+ The war gate in Shores of Oblivion will now always be open once the Dragon War starts, to prevent NPCs from getting stuck
+ Slightly lowered the difficulty of Dragon Warder assaulters
+ The "slaughter unbelievers" option now costs 2000 gold in addition to the added bounty
+ Increased Mehrunes Dagon attack damage
+ You can now give daily orders from any of the strongholds during the Dragon War (this change will only take effect at the start of the war quest)

Version 2.0:
+ Added full voiceover support - special thanks to gamergirlx and Avadann Kedeth for lending their talent!
+ Fixed inappropriate update of the "Under Siege" quest when the player removes the sigil stone from Ipsumali
+ Fixed messenger prematurely starting the quest "A New Threat"

Version 1.9 (unreleased):
+ Included a FAQ/Walkthrough
+ Added a faction icon for the Imperial High Council
+ Increased infamy gains for various quests
+ Return to Paradise spell has been replaced with Dawn's Edge (tower teleport)
+ Obtaining the Mysterium Xarxes after becoming Master will yield a new Paradise Portal spell
+ Increased charge amount on all enchanted weapons
+ All mod weapons rebalanced with OOO stats
+ Removed one of the guards from Oldanwor
+ Greatly increased the initial loot in the Oldanwor treasure chests
+ Fixed a table/benches that were embedded in the floor in Oldanwor
+ Realigned some doors that had spaces in the frames in Oldanwor
+ Added two non-respawning storage/loot containers to the Tower of Dawn
+ Eldamil will be moved to the proper location at the start of the "Priestly Duties" quest, if he isn't there already (console "set SDEldamilFix to 1" if you are already experiencing this)
+ Tweaked the way the ritual preparation of the prisoner works to help prevent issues
+ You can no longer recruit acolytes or templars until the start of the Dragon War
+ Fixed Farraj not being added to the Mythic Dawn when recruited
+ Fixed a potential problem with the Kvatch gate
+ Fixed a dialogue bug that was interfering with the main quest
+ Added a path grid to the Shores of Oblivion
+ The Waters of Plenty can no longer be dropped or sold
+ Minor improvements to the Hellhound's behavior
+ Enkidu will properly offer his services as a smith once he is recruited
+ Decreased the daily chances of an attack during the Dragon War
+ Reduced the duration of the Dragon War

Version 1.8:
+ The faction ownership of Cloud Ruler Temple will be transferred to the Mythic Dawn once it is captured
+ The Holy Amulet of Spirits will no longer be considered a quest item once it is used
+ Acolytes and templars at the MD strongholds will ignore friendly fire hits
+ The difficulty of some opponents was increased
+ Signet rings are no longer dropped by all members of the Order of the Dragon
+ The quest "A Fateful Meeting" will get properly removed from the quest log when doing the Farraj questline

Version 1.7:
+ Quest will now update properly allowing Farraj to follow the player to Cloud Ruler Temple

Version 1.6:
+ Fixed a problem with some enemies not appearing properly

Version 1.5:
+ Extended a potential questline that was causing confusion, allowing it to be "completed"
+ Cleaned up all of the dialogue and added some extra player interaction in many conversations
+ Added some extra greeting dialogue to the main characters
+ Added dialogue to Cathis to clarify the plotline
+ Lord Revan now resides in a new area of Oldanwor
+ Tweaked the requirements on a couple quests to prevent some rare cases that would break them
+ Fixed the 'wait here' command for acolytes and templars
+ Fixed a potential dialogue problem with new topics not appearing
+ Fixed a problem with the Kvatch Oblivion gate related to the main quest
+ Further improved the visuals on the Return to Paradise spell
+ Added new meshes/textures by KafeiDotour to Keeper's robe and the Robe of Nu-Mantia 
+ Added special music tracks for Ipsumali and Oldanwor
+ The overall difficulty of opponents has been increased
+ Greatly expanded "end game" content, including a new and powerful threat, new areas to explore, and the ability to summon various daedra allies (but at what price?)
+ Numerous miscellaneous changes

Version 1.4:
+ Added some dialogue to Cathis
+ Rondar and Aralee are less aggressive
+ Rondar will no longer hang out at Fire and Steel past closing time, making the shopkeeper attack him
+ "Helper" acolytes will stop following after completing the quest "The Mnemoli"
+ Corrected a situation where you would not be able to complete the quest "Into the Fold" if you killed Merando without provocation
+ Fixed not being able to take the sigil stone if you talked to Jibran after declining MD invitation
+ You will now gain Infamy for quests where your evil acts would be known
+ Newly trained acolytes and templars will appear closer to the High Priest
+ Slightly toned down the enchantments on The Black Blade, Scarab Ae Aurbex, and Harbinger of Dawn

Version 1.3:
+ Added some clarifying dialogue to Farraj
+ Fixed sacrificial dagger script not working properly

Version 1.2:
+ Fixed a quest not updating properly

Version 1.1:
+ Fixed being unable to open the stone door at Ipsumali upon beginning the questline
+ Fixed Aralee Crow-Killer still following you after you complete her quest
+ Fixed the quest "Wronging Old Rights" being impossible to complete if you allow Decimus to take the dagger
+ Lowered the aggression of most acolytes
+ Added MD quest icon for all quests
+ Reduced duration of Immortal Transcendence (player version) to 20 sec
+ Tweaked visual effects for Return to Paradise spell

Version 1.0:
+ Initial release.

Permissions:
While you are free to modify this plugin as you wish for your personal use, please ask my permission before publicly releasing any changes or additions to the plugin. I put a lot of time into this one and would like to maintain credit for it. Thanks!

Credits:
Thanks to -Zarkis- for silent mp3s
gamergirlx (Astara, Aralee) and Avadann Kedeth (all others) for voiceovers
KafeiDotour for the excellent Vermillion and Silverthorn robes
t_nilc and ThorTheMighty640 for spotting numerous bugs
Steve Roach for the awesome music tracks, Fall of the Moai and Beyond the Blood
Bethesda Softworks for all their hard work on Oblivion

Visit http://members.cox.net/lswapp/ for all my mods!

- Endrek